POV-Ray : Newsgroups : povray.binaries.images : Metal texture/normal gurus.. : Re: Metal texture/normal gurus.. Server Time
15 Aug 2024 10:25:48 EDT (-0400)
  Re: Metal texture/normal gurus..  
From: Patrick Dugan
Date: 4 Jul 2002 13:22:52
Message: <3d24846c@news.povray.org>
Well when I experiment I come up with all sorts of goofy code!  But even
with a SINGLE normal can't you space out the small dents/bumps?

"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> wrote in message
news:3d24798d@news.povray.org...
> Patrick Dugan wrote:
>
> >       normal { bumps 1 scale <0.1,0.1,0.3> scale 0.005}
> >       normal { dents 1 scale <0.01,0.01,0.03> scale 0.005}
> >    }
> >
> > ** Yes I know the double scale commands is a bit silly **
>
>   Why? I use multiple scale commands a lot! ;) But multiple normal
> statements *really* seems silly... only the last counts! :)
>
>   To achieve what you want, you need a normal_map with entries at
different
> scales. Take a look at the manual (6.7.2.2), and experiment with different
> patterns, both for the normal_map pattern and for the map entries.
>
>   And don't forget to use HQ antialiasing or focal_blur.... :)
>
> --
> Jaime Vives Piqueres
>
> La Persistencia de la Ignorancia
> http://www.ignorancia.org


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